Ranks

 

Familiar

You will begin by being appointed a "Familiar" within the guild, training and learning our ways.

You will rp the mortal slave of the vampires.  You are always trying to please them by bringing them fresh meals.

Disciple

Next, you will be bitten and become an "Disciple". This is the beginning of your turning stage. You will take on a master/apprentice role, where you will follow one full fledged vampire and learn from him/her.

While a Disciple you will rp that you are turninig into a vampire.  You begin to lose your insanity as you lose your humanity.

Vampire

If you do well enough, a ceremony will be held and you will receive your last bite and will drink the blood of a vampire to become a pure blood, full on Vampire, with the ability to bite other people and turn them into vampires.

You must rp that your are above all mortals, that you are a god.  You try to rp that you cannot go into homes without being invited, Garlic hurts you, if your skin is not covered the sun hurts you.  You use spells to rp as a vampire via polymorph and others.


All full-fledged vampires are required to have GM magery (hybrids if you choose a weaponry skill too).

 

Ghoul

Ghouls are a stand-alone rank which is not part of the normal ranking structure.

Any person may opt to make a ghoul in TcD.

Ghouls are used sometimes as a pre-battle assault. The pressence of ghouls usually means the vampire army is approaching. Do not ask to make a ghoul unless you are fine with being killed.

Ghoul requirements restrictions are as follows:

  • must have no hair on body
  • must be pale skin color
  • has to have hide/stealth
  • 0 magery
  • only can use clubs, cleavers, butcher knives, war hammers, pitch forks
  • Can only communicate via groans and moans
  • Name must be "a ghoul" all lower case